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Golf

A course-management and scoring playbook — decisions by phase of play, with the numbers on their own pages.

Updated 10 h ago

Everything worth knowing about playing smarter golf — distilled from tour-data breakdowns and pro coaching into decisions you can scan on the tee. Favors decisions over swing mechanics: this is about scoring, not your takeaway. The decisions live here; the numbers behind them live on their own pages.

If you remember one thing

Pick a specific target inside a wide zone, make your stock swing, and aim so both edges of your miss are playable. Decision first, swing second — that's where the strokes are.

Pre-shot routine — every swing, no exceptions

Behind the ball, pick a target + intermediate point. One purposeful practice swing. Step in, set the clubface first, feet second. One look, pull the trigger — no third look. Target ~15–20 seconds from behind-the-ball to swing.

By phase of play

PRE-ROUND

  • Arrive 30–45 min early — a rushed warm-up is worse than none
  • Warm up wedges → irons → driver → wedges (feel, power, rhythm)
  • Circle tucked pins; pre-commit a plan on your 2–3 trouble holes
  • Greens: a few long lags for speed, then short putts for confidence

TEE

  • Specific target in the widest part of the landing zone
  • Stock swing at 75–80% — no steering, no speed manipulation
  • Tee low (Bullet) for wind/tight, high (Bomb) for carry
  • 65-yd window: ≥ 65 swing free; < 65 club down or pick a side
  • Aim away from penalty hazards; play the visible fairway

APPROACH

  • Fat of the green, not the pin; confirm the safe miss side
  • Never short-side (red zone) — aim at safe "yellow" zones
  • Front pins club up / land long · back pins land short
  • Tucked pin → aim 12 ft to the safe side
  • Use a runout number (slope + descent), not static carry

WEDGES

  • Distance by backswing length, never by swinging harder/softer
  • Vertical miss runs ~1.7× the horizontal — guard long/short
  • Low flight: ball back, steep strike, launch ~50% of loft
  • Know your carry numbers across swing lengths

SHORT GAME

  • Lowest-risk option that works
  • Putt → hybrid-chip → bump-and-run → pitch → flop
  • Keep it low and slow; stand close, choke down, quiet wrists
  • Aim for ≥ 50% rollout; land on the green, never the fringe

BUNKERS

  • Greenside: open face/stance, weight forward, hit 2" behind, accelerate
  • Fairway: extra club for the lip, grip down, ball-first — stability first
  • Plugged: close the face, steep attack, expect runout (no spin)

PUTTING

  • First putt is a lag to a 3-ft circle, not the cup
  • Read more break — bias high (amateurs under-read)
  • Read with your feet; pick the apex and aim there
  • Inside 5 ft: forget the read, start it on the line — target 0 three-putts

BAD LIES

  • Uphill: higher/shorter — club up, swing with the slope
  • Downhill: lower/hotter — club down, stay down
  • Ball above feet: pulls left → aim right, grip down
  • Below feet: pushes right → aim left, more knee flex
  • Flyer rough: +1–2 clubs, no spin, expect release

RECOVERY

  • Boring golf: take your medicine, kill the double bogey
  • Back in play with a 90%+ shot — no miracle shapes
  • Needs two miracles? It's a sideways punch-out, every time
  • Never recover within 3 clubs of fresh trouble

CONDITIONS

  • Into: club up, smooth tempo, ball back · down: club down only if runout's safe
  • Cross: aim into it and let it bring the ball back
  • Cold < 50°F club up · altitude +2% / 1,000 ft
  • Links: run it, low flight · wind up top is 1.5–2× the ground

PAR 5s

  • Plan back from a layup you love (full wedge beats an awkward 40)
  • Go in 2 only if: clean lie, nothing short, 8/10 execution, no green-side hazard
  • Never lay up to an awkward number
  • Target zero bogeys on par 5s

RISK / REWARD

  • 80% rule: can't do it 4 of 5 times → EV is negative
  • Compare expected strokes, not best-case outcomes
  • Play for the number that keeps the next shot comfortable

HEAD GAME

  • Commit before the trigger — uncertain? back off and re-commit
  • One shot at a time; grade on process, not score
  • Pressure: breathe 4 in / 6 out, conservative target, no card math until 18
  • Self-talk in nouns — "good lie," never "don't chunk it"

CLUB CHOICE

  • Driver if the fairway's > 30 yd wide and it won't run through; else fairway wood
  • Hybrid for height/forgiveness; long iron for low / into-wind / shaping
  • Gap your wedges tight — that's your scoring zone
  • Default to forgiveness over shot-shaping

TRACK & PRACTICE

  • One line per hole: tee / fairway / approach / short / putts
  • Rolling 10-round averages — ignore single rounds
  • Practice 60 / 25 / 15: short game · wedge distance · full swing
  • Fix one leak at a time; strokes hide in approach & around the green

The numbers behind it

Five of the cards above are really lookups — what club the conditions cost you, how far a three-quarter wedge carries, whether the go is worth it, what your stats say to practice, and what to do when the swing leaves mid-round. Those live on their own pages so they stay scannable on the course:

The pros' four zeros — protect these and good scores take care of themselves

0 double bogeys · 0 bogeys from inside 150 yards · 0 three-putts · 0 bogeys on par 5s. Aggressive swing, conservative target — pin-high beats pin-accurate.

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